INDEX>    ?              *               @URGENT        ADDRESS
INDEX>    ALIAS          ALL             ALT            ANSI
INDEX>    APPEND         ARGUMENT        ASCII          BAD
INDEX>    BAN            ATTACH          BAUD           BATCHFILe
INDEX>    BATCHING       BELL            BIMODEM        BINKLEY
INDEX>    BLANKING       BULLETIN        CALL           CALLER
INDEX>    CAPTURE        CFG             CHAT           CLEARSCReen
INDEX>    CMD            CTL             COM1           COM2
INDEX>    CONFIGURe      CR/LF           DEF            DIAL
INDEX>    DESQVIEW       DIRECTORy       DOS            DOWNLOAD
INDEX>    DSZ            ECHO            ECHOBACK       E-MAIL
INDEX>    ERRORLEVel     EVENTS          EVT            EXE
INDEX>    EXECUTEAble    EXITAFTEr       EXTENSIOn      FILES
INDEX>    FKEYS          FLASHAREa       FLS            FLB
INDEX>    FLO            FRONTEND        FTSC           HANGUP
INDEX>    HDR            HELP            HLO            HOLD
INDEX>    HOUSEKEEpingIDXINITSTRIngINITIALIze
INDEX>    INSTALL        INVOKE          KEYWORDs       LAN
INDEX>    LIBRARY        LOG             MAIL           MAILER
INDEX>    MAS            MASSMAIL        MEMORY         MENU
INDEX>    MESSAGE        MESSAGES        MODEM          MULTITASk
INDEX>    NET/NODE       NOTE            NULL           ONLINE
INDEX>    OFFLINE        OPSYSTEM        OUTBOUNDonly   PARAMETErs
INDEX>    PARITY         PASSWORD        PATH           PATHNAMEs
INDEX>    PHONELISt      POLL            PROTOCOL       PORTS
INDEX>    POSTMAIL       PUF             QUIT           RAM
INDEX>    RAW            REBOOT          REGISTRAtion   RESET
INDEX>    ROUTE          ROUTING         RUNSPORT       SCRIPTS
INDEX>    SFLASH         SHELL           SIDS           SPAWN
INDEX>    SPORT          SPORTEDT        SPORTEVT       SPORTEX
INDEX>    SPORTI         SPORTLIB        SPORTRM        SPORTU
INDEX>    SPORTY         SPORTZ          SPREP          SROUTE
INDEX>    STATUS         STOPBIT         SUBSYSTEm      SYNCH
INDEX>    SYSOP          TERMINAL        TEXTEDITor     TOGGLE
INDEX>    TOPOGRAPhy     TSR             UNAPPEND       UPLOAD
INDEX>    UTILITIEs      VERBOSE         VOICE          WAITS
INDEX>    WILDCARD       WORDPROCess     WORDSIZE       XON/XOFF
INDEX>    YOOHOO         ZIPMAIL         ZMODEM
?       >   A question mark accesses the HELP function from
?       >               the Utility Menu.
?       >
?       >   In DOS, " ? " is a WILDCARD representingANY character
?       >                in a SPECIFIC position.
?       >
?       >      Thus SFLASH.00? includes SFLASH.001 through SFLASH.009.
?       >
*       >
*       >   An asterisk in DOS is a WILDCARD representingmore than one
*       >   character. Thus S*.EXE includes SPORT.EXE and SFLASH.EXE.
*       >
@URGENT >   @URGENT
@URGENT >   Any line preceeded by the symbol "@" in a  Flash Message will
@URGENT >   be displayed on the receivingsystems MAILER Screen. Thus you
@URGENT >   can alert the recipient of your message to urgent data.
ADDRESS >
ADDRESS >   The ADDRESS of a  Flash  Message  is the number or name which
ADDRESS >   preceeds the extension  ".FLS"  on the  ADDRESS LINE  in your
ADDRESS >   SPORT.RAW Phone Index List File.  It can be a NET/NODE number
ADDRESS >   a NAME/ or an ALIAS/.
ADDRESS >
ADDRESS >       Each Phone Index Line has an ADDRESS followed by the
ADDRESS >                extension .FLS and a phone number.
ADDRESS >
ADDRESS >   The  "NET/NODE" number can be a phone number, like 821/2321,
ADDRESS >   or a number related to a  phone number  in your Phone Index,
ADDRESS >   like 16/34,  or a name  followed by a "/" that is related to
ADDRESS >   a number in your list, like ALLEN/
ADDRESS >
ALIAS   >   An ALIAS is a name by which your system is also known.   To
ALIAS   >   receive mail addressed to your ALIAS you must declare it in
ALIAS   >   an "infile" line in your configuration file.
ALIAS   >
ALIAS   >   For Example: To receive a message addressed to BOB,
ALIAS   >   You must have the line:
ALIAS   >
ALIAS   >              infile c:\sport\incoming\bob.fls
ALIAS   >
ALIAS   >   in your SFLASH.RAW Configuration File.
ALIAS   >
ALL     >
ALL     >   Type  "ALL"  at the TO:  prompt to send the message to all
ALL     >   addresses listed in one of your .MAS (Mass Mailing) files.
ALL     >   You may create a number of ".MAS"  files which contain the
ALL     >   Phone Index Lines for a group of destinations to which you
ALL     >   want to send  the same message.   This  function is called
ALL     >   "MASS MAIL" and is discussed in the SPORT documentation.
ALT     >   "ALT" short for Alternate Key
ALT     >
ANSI    >
ANSI    >   ANSI is a method of showinggraphics and colors.  The SPORT
ANSI    >   Terminal Mode supports ANSI graphics for communications.
ANSI    >
APPEND  >
APPEND  >   After a new  Flash Message has been created, but before it
APPEND  >   is sent,  you may APPEND more messages to the same address.
APPEND  >
APPEND  >   When you address the subsequent messages, SPORT will advise
APPEND  >   you: "This Flash Message already exists!"  and give you the
APPEND  >   followingoptions:
APPEND  >
APPEND  >        (O)verwrite the previous message.
APPEND  >        The previous message will be replaced by the current
APPEND  >        message.
APPEND  >
APPEND  >        (A)PPEND the previous message.
APPEND  >        The current message will be attached to the previous
APPEND  >        message combiningthem into a single file.
APPEND  >
APPEND  >        (S)kip the current message.
APPEND  >        Abort it and send ONLY the previous message.
APPEND  >
ARGUMENT>   In the land of computers the word "ARGUMENT" is used in the
ARGUMENT>   sense of  "an independent variable whose value determines a
ARGUMENT>   function.   A  "command line"  is an  instruction  to run a
ARGUMENT>   program.  For example, "RUNSPORT" is a command line.
ARGUMENT>
ARGUMENT>   If you want to run SPORT with  Screen BlankingON,  you may
ARGUMENT>   use the Command Line argument B, for example.
ARGUMENT>
ASCII   >   ASCII is  the  standard format,  using  printable  characters,
ASCII   >   for expressing letters, numbers and symbols used by computers.
ASCII   >   ASCII FILES  may be  edited  by  text  editors  and most  word
ASCII   >   processors,  and  are a way of  exchanging information between
ASCII   >   various systems.
ASCII   >
ASCII   >   SPORT uses ASCII format for Messages and support files.
ASCII   >
ATTACH  >   ATTACHING is the way that  files are  "hooked"  to messages.
ATTACH  >   The names of  the  file(s) you wish to  ATTACH  to a message
ATTACH  >   will be  automatically written to the .FLO file that is sent
ATTACH  >   with the message. The FLO file acts like a table of contents
ATTACH  >   of the material to be transmitted.
ATTACH  >
BAD     >   If you send a Flash Message,  and the two systems cannot sync
BAD     >   properly, the message file will be renamed with the extension
BAD     >   ".BAD" indicatingthe failure to transmit the message.
BAD     >
BAD     >   This prevents  your system from attemptingto deliver MAIL to
BAD     >   a faulty address over and over again,  connectingbut failing
BAD     >   to exchange mail.
BAD     >
BAD     >   BAD files may be resent using the "R"option from the Utility
BAD     >   Menu. To delete BAD files, delete both the "BAD" file and its
BAD     >   accompanying FLB file.
BAD     >
BAN     >   Your BAN files are your "Banner" files, shown to  people who
BAN     >   call you using  terminal programs.  They do  not appear when
BAN     >   mail arrives.
BAN     >
BAN     >   When SPORT senses a human caller it will display the data in
BAN     >   your SPORT.BAN file.   If the callers asks to CHAT.the file
BAN     >   SCHAT.BAN will be displayed.
BAN     >
BATCHFI >   A BATCH FILE is an executable file with the extension .BAT.
BATCHFI >   It is a set of instructions to your OperatingSystem.
BATCHFI >
BATCHFI >   For example:
BATCHFI >
BATCHFI >           The batch file RUNSPORT.BAT is executed by
BATCHFI >           typing"RUNSPORT" at the operatingsystem prompt.
BATCHFI >
BATCHFI >   Some BATCH FILES are included with SPORT. They are meant to
BATCHFI >   be edited by the user to provide certain functions that are
BATCHFI >   specific to his or her system.
BATCHFI >
BATCHING>   BATCHING is a method of  runninga secondary  program from
BATCHING>   a primary program, one after another.  It is one method of
BATCHING>   runninga SUB-SYSTEM,  like a Bulletin Board,  from SPORT.
BATCHING>
BATCHING>   To use a BATCHING method, the various programs you wish to
BATCHING>   run must be all called from a BATCH file.
BATCHING>
BAUD    >
BAUD    >   "BAUD RATE" refers to the speed at which data is transmitted.
BAUD    >   The most common  BAUD RATES are 300,  1200,  2400 and  9600.
BAUD    >   Modems receive and transmit signals usingone or more of
BAUD    >   these rates.
BAUD    >
BAUD    >   You are asked to specify your modems' highest BAUD RATE when
BAUD    >   settingup your SPORT system.
BAUD    >
BELL    >   The BELL is activated  by incoming MAIL if the time is
BELL    >   between the times indicated between BELLON and BELLOFF
BELL    >   in your configuration file.
BELL    >
BELL    >   The BELL may be set never  to ring,  in the SFLASH.RAW
BELL    >   Configuration File,  or turned off temporarily,  using
BELL    >   B from the MAILER MENU.
BELL    >
BELL    >   A different BELL sound is amde by someone callingto CHAT.
BELL    >
BIMODEM >   A PROTOCOL for  the  transmission of data in both directions
BIMODEM >   simultaneously. BIMODEM (c) Erik Labs can be interfaced with
BIMODEM >   SPORT using the SPORTPRO.BAT file.
BIMODEM >
BLANKING>   SCREEN BLANKING is used to be gentle on your monitor. It will
BLANKING>   show only the STATUS line occasionally. Use B from the Mailer
BLANKING>   Menu for temporary  SCREEN BLANKING,  or invoke "SPORT B" for
BLANKING>   constant SCREEN BLANKING.
BLANKING>
BINKLEY >
BINKLEY >   BINKLEYTERM (c) is Network MAIL Software.
BINKLEY >
BULLETIN>   BULLETIN BOARD SYSTEMS (BBS)  are a  favorite  place  for
BULLETIN>   telecommunications  users  to find and  trade information,
BULLETIN>   programs and UTILITIES. BBS's may use SPORT as a FRONT END
BULLETIN>   to send and receive MAIL  and direct  callers to a primary
BULLETIN>   and/or secondary  BULLETIN BOARD or other subsystem.   The
BULLETIN>   SPTCHILD.BAT and ALTCHILD.BAT files handle the transfer of
BULLETIN>   control to subsystems.
BULLETIN>
CALL    >   To make a CALL, use ALT D in the TERMINAL MODE.  The CALL
CALL    >   will be tried continuously until answered or interrupted.
CALLER  >   A CALLER to your system is presented with sixoptions:
CALLER  >
CALLER  >              1. Ring for a CHAT session.
CALLER  >              2. Leave a NOTE and disconnect.
CALLER  >              3. Drop to your SUBSYSTEM [BBS or other type].
CALLER  >              4. Use an ALTERNATE SUBSYSTEM.
CALLER  >              5. Use REMOTE ACCESS for predefined functions.
CALLER  >              6. Use REMOTE MAIL access.
CALLER  >
CALLER  >   Only option # 2 does not require a PASSWORD.
CALLER  >   These passwords are designated in your SFLASH.RAW file.
CALLER  >
CALLER  >   To set up a SUBSYSTEM, and and ALTERNATIVE SUBSYSTEM, see
CALLER  >   see the documentation.
CALLER  >
CAPTURE >   CAPTURE allows you to save what you see on the screen to a
CAPTURE >   file for later review.   Both ASCII text and ANSI graphics
CAPTURE >   are saved to the CAPTURE file.
CAPTURE >
CAPTURE >   If you always call your CAPTURE file by the same name, SPORT
CAPTURE >   will APPEND the file, rather than OVERWRITE the file.
CAPTURE >
CAPTURE >   The CAPTURE file is automatically closed when you complete
CAPTURE >   your CALL. Or it may be closed anytime by pressing ALT F.
CAPTURE >
CFG     >   Your Configuration File, SFLASH.CFG contains the information
CFG     >   that personalizes SPORT for your use.
CFG     >
CFG     >   It is created when you use the SPORTI Basic Set-Up Utility,
CFG     >   or when you run SPREP after editingSFLASH.RAW.
CFG     >
CFG     >   It may be edited using the G command from the Utilities Menu.
CFG     >
CHAT    >   The CHAT function provides a useful  way for two people to
CHAT    >   communicate while online with each  other's systems.   The
CHAT    >   callingsystem and  the  receiving  systems'  users "talk"
CHAT    >   by typingto the screen, each seeingwhat the other types.
CHAT    >   You can save the dialogue by pressing  ALT C and openinga
CHAT    >   "CHAT CAPTURE" file.
CHAT    >
CHAT    >   You can also send and receive FILES during a CHAT session.
CHAT    >
CHAT    >   During your Set Up, you are asked to designate your
CHAT    >   CHATPASSWORD. This is listed in your SFLASH.RAW Configuration
CHAT    >   File and may be changed at any time.
CHAT    >
CHAT    >   When anyone calls your system,  they must know your CHAT
CHAT    >   PASSWORD to initiatiate a CHAT session. If they know the
CHAT    >   PASSWORD, a special BELL will ring.  You designate hours
CHAT    >   you are available for CHAT when you designate BELLON and
CHAT    >   BELLOFF in your set-up.
CHAT    >
CHAT    >   You may display the hours in your CHAT banner, SCHAT.BAN.
CHAT    >   CHAT has its own MENU which will appear automatically.
CHAT    >
CLEARSCR>
CLEARSCR>   FKey 3, CLEARSCREEN clears the screen in the TERMINAL mode.
CLEARSCR>   To redisplay the Terminal Menu, use ALT T.
CLEARSCR>
CMD     >   The file SPORTEX.CMD contains the commands which are allowed
CMD     >   to be executed via  REMOTE  PROGRAMMING,  using  the SPORTEX
CMD     >   Utility.  You may also use the control file name SPORTEX.CTL.
CMD     >
COM1    >   COM1 is also called "PORT 1".
COM1    >   It is the "door" that connects your MODEM to your computer.
COM1    >
COM2    >   COM2 is also called "PORT 2".
COM2    >   It is the "door" that connect your MODEM to your computer.
COM2    >
CONFIGUR>   The CONFIGURATION of your system  is an  ASCII  list of those
CONFIGUR>   items that are special to your system. They include your NAME,
CONFIGUR>   your SYSTEM NAME, your NET/NODE number,  the BAUD RATE of your
CONFIGUR>   modem, the times you would like your BELL to ring,  and a host
CONFIGUR>   of other special characteristics that you may want to declare.
CONFIGUR>
CONFIGUR>   These functions are set by using the SPORTI  Basic Set-Up
CONFIGUR>   Utility AND/OR by editingthe SFLASH.RAW file and running
CONFIGUR>   SPREP.  You may edit your CONFIGURATION from within SPORT
CONFIGUR>   using the G option from the Utilities Menu.
CR/LF   >
CR/LF   >   CR/LF is short for Carriage Return/Line Feed. It is a common
CR/LF   >   "End of Line" symbol.
CR/LF   >
CTL     >   The file SPORTR.CTL holds the commands which  control REMOTE
CTL     >   ACCESS to your system.  The SPORT system also uses a variety
CTL     >   of other  CTL  (control) files for custom options.   See the
CTL     >   SPORT documentation for more information.
CTL     >
DEF     >   The file SFLASH.DEF is your default configuration file, kept
DEF     >   in its original form,  for reference.   It is  automatically
DEF     >   created by the SPORTI Installation Utility.
DEF     >
DIAL    >
DIAL    >   ALT D from the TERMINAL MENU invokes the DIALING sequence.
DIAL    >   Using this command you can communicate with other systems.
DIAL    >
DESQVIEW>   SPORT will operate with the DESQVIEW(c) MultiTaskingsystem.
DESQVIEW>
DIRECTOR>   The DIR command shows you a list of the FILES in the current
DIRECTOR>   DIRECTORY. See your OperatingSystem manual.
DIRECTOR>
DOS     >   DOS refers to your Disk OperatingSystem.
DOS     >
DOWNLOAD>   DOWNLOADING is the process of bringing file(s) FROM another
DOWNLOAD>   system TO your system.
DOWNLOAD>
DOWNLOAD>   Contrarywise, UPLOADING is the process of sending file(s)
DOWNLOAD>   TO another system FROM your system.
DOWNLOAD>
DSZ     >   DSZ (c) is a registered trademark of Omen Technologies. It
DSZ     >   is a multi-protocol communications software package.
DSZ     >
ECHO    >   ALT E from the TERMINAL MENU switches the  ECHO  function on
ECHO    >   or off.  When you see double of every letter, turn ECHO OFF.
ECHO    >   When you can't see what you are typing, turn ECHO ON.
ECHO    >
ECHOBACK>   ECHOBACK is an automatically generated receipt sent to the
ECHOBACK>   callingsystem.
ECHOBACK>
E-MAIL  >   E-MAIL is short for Electronic MAIL:
E-MAIL  >   E-MAIL also refers to Electronic MESSAGES which are sent
E-MAIL  >   and received by Electronic MAILSystems.
ERRORLEV>
ERRORLEV>   ERRORLEVELS are like "markers" left  in the  OperatingSystem
ERRORLEV>   when a BATCH FILE or certain PROGRAMS are executed.  See your
ERRORLEV>   OperatingSystem documentation for details.
ERRORLEV>
EVENTS  >   EVENTS allow you to program SPORT, using the .EVT file to
EVENTS  >   perform certain functions at pre-programmed times.
EVENTS  >
EVENTS  >   You may have a different  EVENT  file  for every  day of the
EVENTS  >   week.  They are called SPORT.SUN, SPORT.MON, SPORT.TUE, etc.
EVENTS  >   The Utility  SPORTEVT  will help you design your EVENTS and
EVENTS  >   may be called by using E from the Utility Menu.
EVENTS  >
EVT     >   SPORT.EVT is the EVENT file that will execute every day.
EVT     >   See EVENTS for more information.
EVT     >
EXE     >   FILES with the EXTENSION ".EXE" are EXEcutable.  Typingthe
EXE     >   name of the file without the EXTENSION will run the program.
EXE     >
EXECUTEA>   A file with the EXTENSION ".EXE" is considered an EXECUTABLE
EXECUTEA>   file.  If you type the name of the file it will begin to run.
EXECUTEA>
EXITAFTE>   The "EXITAFTER"  KEYWORD in your SLASH.RAW  Configuration File
EXITAFTE>   causes SPORT to drop to the invokingBATCH FILE (RUNSPORT.BAT)
EXITAFTE>   each time Mail is received.  This allows for a wide variety of
EXITAFTE>   POSTMAILprocessing functions.
EXITAFTE>
EXTENSIO>   A file  EXTENSION  is the part of the file name after the
EXTENSIO>   period. Common EXTENSIONS are .DOC [DOCument],.TXT [TeXT],
EXTENSIO>   .BAT [BATch], .EXE [EXEcutable].
EXTENSIO>
EXTENSIO>   The EXTENSION of a file tells you what KIND of file it is.
EXTENSIO>
FILES   >   FILES are a discreetly named group of data that carries
FILES   >   information or instruction.
FILES   >
FILES   >   The essential part of a file name is the EXTENSION, which
FILES   >   indicates what type of file it is.
FILES   >
FILES   >   SPORT, like many software systems, needs many FILES to run.
FILES   >   There are also some  FILES  which SPORT will use to perform
FILES   >   certain functions if they are present.
FILES   >
FILES   >    ***  Some File Extensions used by SPORT  ***
FILES   >
FILES   >      .EXE - the Executable Files.
FILES   >      .OVR - the Overlay File.
FILES   >      .RAW - files to set up your Configuration and Phone Index.
FILES   >      .CFG - your ConFiGuration File.
FILES   >      .IDX - your Phone Index List.
FILES   >      .FLS - Flash Message Files.
FILES   >      .FLO - transmittal Files.
FILES   >      .HLO - an FLS File on HOLD.
FILES   >      .BAD - FLS Files that have not synchedproperly.
FILES   >      .FLB - a FLO File accompanying a FLS File gone BAD.
FILES   >      .BAN - banners for display.
FILES   >      .HDR - your Message header.
FILES   >      .BAT - batch Files for various purposes.
FILES   >      .CTL - control files (user defined).
FILES   >
FKEYS   >   In your SFLASH.RAW Configuration File, you may assign
FKEYS   >   functions to FKEYS 1 through 9.
FKEYS   >
FKEYS   >   These functions can be  OperatingSystem  commands,  like
FKEYS   >   COPY, DIR or PRINT; or certain SPORT UTILITIES like SPORTU.
FKEYS   >
FLASHARE>   The FLASHAREA is the subdirectory designated in your
FLASHARE>   intallation to hold your messages. and other SPORT programs
FLASHARE>   and utilities.  Most commonly \SPORT.
FLASHARE>
FLB     >   An FLB file is the renamed FLO file which accompanied a FLS
FLB     >   that has gone BAD. To reset and resend a file that has gone
FLB     >   BAD, use R from the Utilities Menu.
FLB     >
FLS     >   The EXTENSION ".FLS" indicates an ASCII Flash Message file.
FLS     >
FLS     >   When you create a message, it becomes a FLS file with the
FLS     >   ADDRESS as the first part and FLS as the extension.
FLS     >
FLS     >   For example, a message is created to be sent to 676/4545
FLS     >   becomes the file 6764545.FLS.
FLS     >
FLO     >   FLO FILES are automatically created "FLOw" FILES which
FLO     >   contain a "Table of Contents" of any transmission.
FLO     >
FRONTEND>   SPORT will operate as a "FRONT END" and allow callers to
FRONTEND>   access  Bulletin  Boards or other communications related
FRONTEND>   software that is operating as a SUBSYSTEM to SPORT, when
FRONTEND>   the SYSTEMPASSWORD or ALTSYSTEMPASSWORD is entered.
FRONTEND>
FRONTEND>   SPORT supports access to two separate SUBSYSTEMS.
FRONTEND>
FTSC    >   SPORT will accept FTSC style MAILcommunications.
FTSC    >
FTSC    >   You must be declare that you wish to accept YooHoo (c) mail in
FTSC    >   your initial installation to use this feature.
FTSC    >
HANGUP  >   Using the ALT H command HANGS UP the phone via the MODEM when
HANGUP  >   in the Terminal Mode.
HANGUP  >
HDR     >   The  contents of  the file  SFLASH.HDR will be automatically
HDR     >   placed at the top of your Flash MESSAGES.  You may edit this
HDR     >   file with any ASCII text editor.
HDR     >
HELP    >   You are now accessing the SPORT HELP module.
HELP    >
HELP    >   You may select any available subject by entering two or more
HELP    >   characters of its name.
HELP    >
HELP    >   To view the subjects for which HELP is available type INDEX.
HELP    >
HLO     >
HLO     >   The EXTENSION ".HLO" indicates an Flash Message that is being
HLO     >   held for later delivery, or to be picked up by the addressee.
HLO     >
HLO     >   Holding changes message EXTENSIONS from .HLO to .FLS.
HLO     >
HLO     >   Any messages to be held are created by  putting "/h" after
HLO     >   the address or when you use SPORTU - to "unsend" a message.
HLO     >
HLO     >   You may put ALL waitingmessages on hold or release from
HLO     >   hold by using the minus sign [-]  and plus sign [+] from
HLO     >   the Utilities Menu.
HLO     >
HLO     >   To send a single message previously on HOLD, use SPORTU +
HLO     >   to "Resend" the message.
HLO     >
HOLD    >
HOUSEKEE>   Invoked using H from the  MAILER Screen,  HOUSEKEEPING
HOUSEKEE>   resets all counters and initiates a new LOG. This also
HOUSEKEE>   happens automatically at midnight.
HOUSEKEE>
IDX     >            SFLASH.IDX is your Phone Index List File.
IDX     >
IDX     >   It is created from your SPORT.RAW file after it isprocessed
IDX     >   by the SPREP Utility.  SPREP  will be  run  automatically if
IDX     >   you edit your Phone  List  using  the  "X" command from the
IDX     >   Utilities Menu.
IDX     >
INITIALI>   SPORT periodically sends an INITIALIZATION routine through
INITIALI>   your system to CHECK and RESET its PARAMETERS to make sure
INITIALI>   your system is always ready to send or receive a call.
INITIALI>
INITSTRI>   An  INITSTRING is an  INITIALIZATION  STRING,  like a  driver,
INITSRTI>   which conveys certain information  between your computer and
INITSTRI>   your modem.   Truly  Hayes compatible modems will not needan
INITSTRI>   INITIALIZATION STRING. If you needto build one, the Utilities
INITSTRI>   SMODEM and CHECKS will help you select or build one.
INITSTRI>
INSTALL >   To INSTALL SPORT place the distribution diskette in your A:
INSTALL >   drive and type INSTALL [D]rive:.
INSTALL >
INSTALL >   SPORT comes with an INSTALLATION Utility. It automatically
INSTALL >   creates a SPORT subdirectory and an incomingsubdirectory.
INSTALL >   SPORT  will be ready to run after you run the SPORTI Basic
INSTALL >   Set-Up Utility  to  CONFIGURE  your system,  and edit your
INSTALL >   SPORT.RAW file to set up your phone list.
INSTALL >
INVOKE  >   INVOKE means to CALL. Invokinga program means to
INVOKE  >             "CALL it up", to use it...
INVOKE  >
KEYWORD >   A KEYWORD is a word in the Configuration File (SFLASH.RAW)
KEYWORD >   that indexes a function. For example,  the  KEYWORD "BAUD"
KEYWORD >   designated the number that follows it as your BAUD RATE.
LAN     >   LAN stands for Local Area Network.
LIBRARY >   The SFLASH LIBRARY will hold up to 100 Flash Messages.
LIBRARY >
LIBRARY >   It is designed for  temporary storage.  There are a number
LIBRARY >   of ways to archive your old MESSAGES. You can use the SAVE
LIBRARY >   command, or the more comprehensive SPORTLIB Utility.
LIBRARY >
LOG     >   The SPORT.LOG file is automatically created by SPORT.
LOG     >
LOG     >   This file keeps a record of SPORT's activities.  The daily
LOG     >   log will be renamed night at midnight.
LOG     >
LOG     >   LOG FILES should be deletedperiodically.
LOG     >
MAIL>   As a noun ["incomingMAIL"]:
MAIL>   MAILis considered to be whatever electronic MESSAGES are
MAIL>   sent and received by MAILER communications software.
MAIL>
MAIL>   As a verb ["to MAILa message"]:
MAIL>   From the MAILER MENU, "I" causes whatever MAILis pending
MAIL>   to be sent immediately (Immediate Mail Mode).
MAIL>
MAILER  >   A communications program that sends and accepts electronic
MAILER  >   mail without human intervention is called a MAILER.
MASSMAIL>   The MASS MAILoption allows the same message to be sent to
MASSMAIL>   all addresses listed in one of your ".MAS"  files.  When a
MASSMAIL>   message is addressed  to "ALL",  it  will be sent to every
MASSMAIL>   ADDRESS in the .MAS file you specify.
MASSMAIL>
MEMORY >
MEMORY >   Memory capacity can be  RAM  memory - How much "live" data
MEMORY >   can your system hold at one time. It can also refer to the
MEMORY >   storage capacity of your system devices;  e.g.  floppy and
MEMORY >   hard disks.
MEMORY >
MEMORY >   The  full package of SPORT and the ability to use your DOS
MEMORY >   commands from  within SPORT will take about  256K  of RAM.
MENU    >   A MENU is a list of choices.  Each screen has MENU choice.
MENU    >
MENU    >   Using ALT T in the  TERMINALMode  allows you  to  see the
MENU    >   TERMINALMENU while you are on-line with another system.
MENU    >
MENU    >   This is to assist you in making the correct choicessuch as
MENU    >   changing the ECHO and switching ANSI on and off.
MESSAGEL>   Any  message you  write  after the Keyword MESSAGELINE in the
MESSAGEL>   SFLASH.RAW Configuration file will be displayed on the Mailer
MESSAGEL>   Menu unless overwritten by a SPORT initiated urgent message.
MESSAGES>
MESSAGES>   MESSAGES are  FILES  which have the  ADDRESS  as  the name
MESSAGES>   and the EXTENSION ".FLS".  Flash MESSAGES are created when
MESSAGES>   you use E from the Mailer Menu.
MESSAGES>
MODEM   >   Short for MOdulation DEModulation device. It is the piece of
MODEM   >   hardware in-between your computer and your phone line.
MODEM   >
MODEM   >   MODEMS transform computer information to transmittable
MODEM   >   electronic signals.
MODEM   >
MULTITAS>   MultiTasking  software allows your computer to run more than
MULTITAS>   one program at the same time.
MULTITAS>
MULTITAS>   SPORT is designed to run in the background under MultiTasking
MULTITAS>   programs.   Using MultiTasking allows you to be "on-line" all
MULTITAS>   the time,  to  send  and  receive  MESSAGES,  FILES and  CHAT
MULTITAS>   requests while you are working on other programs.
MULTITAS>
MULTITAS>   See DESQVIEW (c).
MULTITAS>
NET/NODE>   Every system chooses a NET/NODE number to identify it.  It can
NET/NODE>   related  to  the phone  number  of  the system.  It can be the
NET/NODE>   SAME  as the  phone  number  or  it  can be DIFFERENT than the
NET/NODE>   phone number. This allows for maximum flexibility in designing
NET/NODE>   the layout of communications networks.
NET/NODE>
NET/NODE>   The Net and the Node can have a maximum of 4 numbers each.
NET/NODE>
NET/NODE>   See the SPORT documentation for a complete discussion of this
NET/NODE>   subject.
NOTE    >   Someone  calling your system may choose to leave a NOTE when
NOTE    >   he or she calls.  Their message will be appended to the file
NOTE    >   SPORT.NOT in your default SPORT directory.
NOTE    >
NOTE    >   The message [NOTE WAITING] will be displayed to alert you
NOTE    >   to the presence of a NOTE.
NOTE    >
NOTE    >   You may put a short NOTE or memo line in your SPORT.LOG
NOTE    >   by using "N" from the Utilities Menu.
NOTE    >
NULL    >   Refer to your Operating System Manual.
NULL    >
OFFLINE >   SPORT is  OFFLINE  when  it isnot running, or when it isused
OFFLINE >   in a way that it cannot answer the phone, e.g. when entering a
OFFLINE >   or reading a message.
OFFLINE >
ONLINE  >   SPORT is ONLINE when it isready to answer the phone.
ONLINE  >
ONLINE  >   HELP is ONLINE when you can access it from within the program.
ONLINE  >   You are  ONLINE  with another system when you are connected to
ONLINE  >   it via MODEM and communications software.
ONLINE  >
OPSYSTEM>   Short for OPerating System. The O command allows a limited
OPSYSTEM>   "SHELLout"  of  SPORT to execute certain operating system
OPSYSTEM>   functions and SPORT Utilities.
OPSYSTEM>
OUTBOUND>   If the KEYWORD OUTBOUNDONLY isuncommented in your SFLASH.RAW
OUTBOUND>   Configuration File,  SPORT  will only make outbound calls and
OUTBOUND>   not pick up the phone to answer it.
OUTBOUND>
PARAMETE>   There are various PARAMETERS that communicating computers
PARAMETE>   use.   You  are  provided  with a  chance to change those
PARAMETE>   PARAMETERS to adapt to the system  you  are calling using
PARAMETE>   ALT P from the TERMINALMENU.   When you QUIT back to the
PARAMETE>   MAILER MENU, or hit R (for RESET).   The  PARAMETERS  are
PARAMETE>   RESET to the defaults specified in your SFLASH.RAW file.
PARAMETE>
PARAMETE>
PARITY >   One of the communications PARAMETERS required by your system.
PARITY >
PASSWORD>   When you set up your system, you are asked to choose various
PASSWORD>   PASSWORDS, one for the  CHAT  option,  one for the SUBSYSTEM
PASSWORD>   option, one for the  ALTERNATE SUBSYSTEM option, one for the
PASSWORD>   REMOTE SERVICES option and one for the REMOTE MAILoption.
PASSWORD>
PASSWORD>   You can either distribute these PASSWORDS to certain callers
PASSWORD>   or show them to all callers on your welcomingscreen.
PASSWORD>
PASSWORD>
PATH    >   Set in the Operating System,  the PATH designates all drives
PATH    >   and subdirectories that are to be searchedand accessed from
PATH    >   any part of your system.
PATH    >
PATH    >   The SPORT subdirectory  (typically \SPORT\)  and the incoming
PATH    >   subdirectory (typically \SPORT\INCOMING\) must be on the PATH.
PATH    >
PATHNAME>   A full PATHNAME indicates not only a filename, but also in
PATHNAME>   which subdirectory it resides.  For example:
PATHNAME>
PATHNAME>   A file called VERN.FLS in the SPORT subdirectory on drive C:
PATHNAME>   would be designated C:\SPORT\VERN.FLS.
PATHNAME>
PHONELIS>   Your Phone Index List is contained in the  file  SFLASH.IDX.
PHONELIS>   It is created by  your entries in  the SPORT.RAW file.  This
PHONELIS>   is a file  you edit,   making  the  entries  asked for by the
PHONELIS>   instructions  in the sample file. When you have filled in the
PHONELIS>   necessary information,  SPREP  must  be  run  to  create  the
PHONELIS>   SFLASH.IDX Phone Index List file for the program to use.
PHONELIS>
PHONELIS>   This sequence is handled automatically if you update your IDX
PHONELIS>   file by using the X command from the Utility Menu.
PHONELIS>
POLL    >   A "POLL" is a request for to pick up mail on the target
POLL    >   system - the system you are POLLing.
POLL    >
PORTS   >   SPORT supports four communications PORTS - COM1 through COM4.
PORTS   >
POSTMAIL>   POSTMAIL processing takes place after MAILis received.
POSTMAIL>   and can serve a wide variety of useful functions.
POSTMAIL>
POSTMAIL>   See the SPORT documentation for more information.
POSTMAIL>
PROTOCOL>   PROTOCOLS are programs or subprograms that handle the actual
PROTOCOL>   transmission  of  data  between  computer  systems.    SPORT
PROTOCOL>   contains  several  built-in  protocols  and providessupport
PROTOCOL>   for an unlimited number of user-defined protocols.
PROTOCOL>
PUF     >   Your "Pick Up Filename". It is a piece of data that identifies
PUF     >   you to the receiving system.
PUF     >
PUF     >   SPORT will pick up MAILFOR you when it delivers MAILFROM
PUF     >   you. This saves on calling charges. The PUF is part of the
PUF     >   System Indentification Data Sequence (SIDS).
PUF     >
QUIT    >   From the MAILER MENU, Q will cause the SPORT program to end
QUIT    >   and return you to your Operating System.
QUIT    >
QUIT    >   From the TERMINALand UTILITY MENU, ALT Qand Q will take you
QUIT    >   to the previous MENU.
QUIT    >
RAM     >   Short for Random Access MEMORY. SPORT requires 256 K(ilobytes)
RAM     >   of RAM to run (minimum).   We suggest 284K if possible.
RAM     >
RAW     >   The SFLASH.RAW and SPORT.RAW  FILES  are used for configuring
RAW     >   SPORT for your personal use.  SPORT needs to know facts about
RAW     >   your hardware and disk setup and phone list.
RAW     >
RAW     >   SFLASH.RAW defines your system configuration and SPORT.RAW
RAW     >   defines your phone list.  Both can be updated at any time.
RAW     >
RAW     >   The RAW files may be edited  from  within SPORT,  using the
RAW     >   G [for ConFiGuration File]  and X [for INdeX File] commands
RAW     >   from the Utility Menu. The preparation Utility SPREP is run
RAW     >   automatically if the changes are designated permanent.
RAW     >
REBOOT  >   REBOOTING means restarting your system. "Warm" booting means
REBOOT  >   not  turning your machine off,  while  "Cold"  booting means
REBOOT  >   stopping and restarting it. In either case, the AUTOEXEC.BAT
REBOOT  >   file will be executed.  If there have been programs run that
REBOOT  >   have reset ports, vectors or other settings,  REBOOTING will
REBOOT  >   RESET them.  REBOOTING  will often help if SPORT is behaving
REBOOT  >   unusually,  due to a combination of other programs that have
REBOOT  >   been left in memory (TSRs).
REBOOT  >
REGISTRA>   A unique REGISTRATION Number is provided with SPORT.
REGISTRA>   This identifies you to other SPORT systems.
REGISTRA>
RESET   >   R rereads your configuration FILES and resets the system
RESET   >   to the default PARAMETERS.
RESET   >
ROUTE   >   See ROUTING.
ROUTE   >
ROUTING >   ROUTING, or routed MAIL, is MAILwhich you allow to pass
ROUTING >   through your system on its way to another system.
ROUTING >
ROUTING >   Use the  SPORT  Intelligent Router and its control file to
ROUTING >   route  your inbound mail.   The router,  SPORTRTE.EXE  and
ROUTING >   its control file, SPORTRTE.CTL, are discussed in the SPORT
ROUTING >   documentation.
ROUTING >
RUNSPORT>    RUNSPORT.BAT is the invoking BATCH FILE for SPORT.  It is
RUNSPORT>    created automatically by SPORTI, and may be edited so you
RUNSPORT>    may take maximum advantage of SPORT's many capabilities.
RUNSPORT>
SCRIPTS >   SCRIPTS are custom made files with the extension ".SCT",
SCRIPTS >   which will cause a string  of  commands to automatically
SCRIPTS >   execute. SCRIPTS are invoked from the Mailer or Terminal
SCRIPTS >   Menus  and  are used to access  and  perform pre-defined
SCRIPTS >   functions on remote systems.  Scripts may be called from
SCRIPTS >   your SPORT Event file.
SCRIPTS >
SFLASH  >   The Message Manager module of SPORT.
SFLASH  >
SHELL  >   Using ALT O or O to "SHELLout" of a program, allows you to
SHELL  >   execute certain DOS and Utility functions.
SHELL  >
SHELL  >   Type ? at the prompt to see the acceptable functions.
SHELL  >
SIDS    >   The SIDS (SPORT Information Data Sequence) is created by the
SIDS    >   program  to  convey  your system  information to the system
SIDS    >   you are contacting.   It is not a file but a discreet bit of
SIDS    >   data that is traded during MAILsessions.
SIDS    >
SPAWN   >   Spawning is a method of bringing forth a secondary program out
SPAWN   >   of a primary program,  while  the  primary  program remains in
SPAWN   >   MEMORY. It is one option in SPORT for calling a sub-system.
SPAWN   >
SPORT   >   SPORT is an WIDE AREA INFORMATION TRANSFER SYSTEM.
SPORT   >
SPORT   >   It will  manage  all your communications functions,  including
SPORT   >   incoming and outgoing Messages, File Transfers, Remote Access,
SPORT   >   Remote  Programming,  and a range of  events in  an unattended
SPORT   >   environment.
SPORT   >
SPORT   >   SPORT providesa TERMINALmode, allows callers to leave notes,
SPORT   >   chat  and  can  operate  asa  "Front End"  for  two  separate
SPORT   >   Sub-Systems.
SPORT   >
SPORTEDT>   SPORTEDT  is  the built-in full screen Text Editor.  It will
SPORTEDT>   be invoked if SPORTEDT.EXE is present in the SPORT directory
SPORTEDT>   for  the  writing  of  MESSAGES and for editing the CFG file
SPORTEDT>   (SFLASH.RAW) and the IDX file (SPORT.RAW).
SPORTEDT>
SPORTEVT>   SPORTEVT is a utility to help you write and arrange EVENTS.
SPORTEVT>   It may be invoked using the "E" command from the Utility Menu.
SPORTEVT>
SPORTEX >   The SPORTEX Utility allows you to distinguish between various
SPORTEX >   callers, treat them differently and trigger REMOTE PROGRAMMING
SPORTEX >   upon receipt of incoming MAIL.
SPORTEX >
SPORTI  >   SPORTI is the SPORT Basic Set-Up Utility.
SPORTI  >
SPORTLIB>   SPORTLIB is a Library Maintenance Utility that allows the user
SPORTLIB>   to  set  up  special  Library  categories and archive material
SPORTLIB>   automatically to those categories.
SPORTLIB>
SPORTRM >   SPORTRM is the SPORT Remote Mail Capability. It allows you to
SPORTRM >   access  your computer from a  remote site,  to send and read
SPORTRM >   your mail.
SPORTRM >
SPORTU  >   SPORTU is a  package of  Mail Utilites  for use with the SPORT
SPORTU  >   system.  These UTILITIES are also useful to accomplish various
SPORTU  >   tasks as EVENTS in an unattended environment.
SPORTU  >
SPORTU  >   SPORTU functions can be designated in your SPORT Event
SPORTU  >   File(s) to perform certain tasks on a regular basis.
SPORTU  >
SPORTU  >   Invoking SPORTU by itself will display its various functions.
SPORTU  >
SROUTE  >   See Routing.
SROUTE  >
SPORTY  >   SPORTY is the YooHoo (c) Network Mail Interface for SPORT. It
SPORTY  >   allows you to send and receive mail on this hobbyist network.
SPORTY  >
SPORTZ  >   Refers to the SPORT Zmodem Protocol.
SPORTZ  >
SPREP   >   SPREP is the Utility that prepares your Configuration and
SPREP   >   Phone Index List FILES.
SPREP   >
SPREP   >   The FILES you edit:          Become the FILES SPORT uses:
SPREP   >   ------------------           ---------------------------
SPREP   >   SFLASH.RAW (Configuration)         SFLASH.CFG
SPREP   >
SPREP   >   SPORT.RAW  (Phone Index List)      SFLASH.IDX
SPREP   >
SPREP   >   SPREP will prepare both of these FILES concurrently.
SPREP   >
STATUS  >   S from the Mail Screen will display the current STATUS
STATUS  >   your mail.
STATUS  >   * Mail waiting to be sent. [FLS Files]
STATUS  >
STOPBITS>   One of the communications PARAMETERS required by your system.
STOPBITS>
SUBSYSTE>
SUBSYSTE>   A Sub-System is a program that operates  "under" SPORT, often
SUBSYSTE>   a BULLETIN BOARD. SPORT answers the phone and then can be set
SUBSYSTE>   up to pass control to another program. SPORT will support two
SUBSYSTE>   separate Sub-Systems.
SUBSYSTE>
SYNCH   >            SYNCH: Short for SYNCHRONIZE;
SYNCH   >           to agree in time, rate or speed.
SYNCH   >
SYNCH   >   The software in the sending and receiving computer systems
SYNCH   >   have to SYNCH in order to transmit information.
SYNCH   >
SYSOP   >   SYSOP: Short for SYStem OPerator.
SYSOP   >
TERMINAL>   The TERMINALmode emulates an ANSI TERMINALand is used asa
TERMINAL>   "manual" communications system asopposed  to an "automatic"
TERMINAL>   MAILER system.   You need to operate a the Terminal Mode via
TERMINAL>   your keyboard.
TERMINAL>
TEXTEDIT>   Text editors deal with printable characters only, not imbedded
TEXTEDIT>   characters like  word processors.  Text editors are very handy
TEXTEDIT>   for modifying ASCII FILES.
TEXTEDIT>
TOGGLE  >   A TOGGLE is an On/Off Switch.
TOGGLE  >
TOPOGRAP>   TOPOGRAPHY refers to the architecture of communications
TOPOGRAP>   links between systems.
TOPOGRAP>
TSR     >   TSR standS for Terminate and  Stay Resident.   Programs that
TSR     >   remain in  MEMORY  can often have unforseen effects on other
TSR     >   programs that are run on a system. They are often suspect if
TSR     >   if a program demonstrates unusual behavior.
TSR     >
UNAPPEND>   A function that will break a single message that is a made up
UNAPPEND>   of a group of separate  MESSAGES into the component MESSAGES.
UNAPPEND>   APPENDED MESSAGES will be  broken  up automatically when read
UNAPPEND>   in the Library.
UNAPPEND>
UPLOAD  >   UPLOADING is the process of sending file(s) TO another system
UPLOAD  >   FROM your system.
UPLOAD  >
UPLOAD  >   Contrarywise, DOWNLOADING is the process of sending file(s)
UPLOAD  >   FROM another system TO your system.
UPLOAD  >
UTILITIE>
UTILITIE>   UTILITIES refer to non-mandatory programs that enhance the use
UTILITIE>   of the main program. They typically perform discreet functions
UTILITIE>   such asfinding, sorting, compressing or encrypting.
UTILITIE>
VERBOSE >   Windy, Long Winded, Prolix.
VERBOSE >
VOICE   >   SPORT may be used to dial VOICE NUMBERS, acting just like a
VOICE   >   computer auto-dialer. The word "VOICE" must be somewhere on
VOICE   >   the address line in your SPORT.RAW Phone Index List File.
VOICE   >
VOICE   >   POLLING the number will dial the voice call.
VOICE   >
WAITS   >   W.A.I.T.S. is the acronym for Wide Area Information Transfer
WAITS   >   System.  SPORT is a W.A.I.T.S. software system.
WAITS   >
WILDCARD>   A WILDCARD in DOS is any character that can stand in for other
WILDCARD>   characters.  A  question  mark  represents  any  one character
WILDCARD>   in that place; an asterisk, represents any several characters.
WILDCARD>
WORDPROC>   WORD PROCESSORS offer a full range of text handling functions,
WORDPROC>   and  use  a  variety  of  unseen control characters to format,
WORDPROC>   handle and enhance your text.  If  they are used to edit ASCII
WORDPROC>   Files, they must retrieve and save  them in a special way,  to
WORDPROC>   strip out the control characters.
WORDPROC>
WORDSIZE>   One of the communications PARAMETERS required by your system.
WORDSIZE>
XON/XOFF>   XON/XOFF is a flow-control  mechanism for the transmission
XON/XOFF>   of ASCII FILES.  During  the exchange of information these
XON/XOFF>   signals tell each system when to start and stop exchanging
XON/XOFF>   information.
XON/XOFF>
YOOHOO  >   SPORT supports "YooHoo" (c) communications protocols.
YOOHOO  >   You must be using SPORTY.
YOOHOO  >
ZMODEM  >   ZMODEM is a commonly used communications protocol.  It is the
ZMODEM  >   primary protocol used by SPORT.
ZMODEM  >
ZIPMAIL>   Zip Mail is a hidden command on the Mailer Menu.  Using this
ZIPMAIL>   and a special list file (SPORTMSG.LST),  you will be able to
ZIPMAIL>   pre-address a Flash Message.
ZIPMAIL>
ZIPMAIL>   See the SPORT documentation for more information.
ZIPMAIL>
SPORTRTE>   See Routing.
SPORTRTE>

